Generics Problem Statement
Consider an everyday data structure such as a stack, providing the classic Push() and Pop() methods. When you develop a general-purpose stack, you would probably like to use it to store instances of various types. Under C# 1.1, you have to use an object-based stack, meaning that the internal data type used in the stack is an amorphous object, and the stack methods interact with objects:
public class Stack
{
object[] m_Items;
public void Push(object item)
{...}
public object Pop()
{...}
}
Example D-1 shows the full implementation of the object-based stack.
Example D-1. An object-based stack
public class Stack
{
const int DefaultSize = 100;
readonly int m_Size;
int m_StackPointer = 0;
object[] m_Items;
public Stack() : this(DefaultSize)
{}
public Stack(int size)
{
m_Size = size;
m_Items = new object[m_Size];
}
public void Push(object item)
{
if(m_StackPointer >= m_Size)
{
throw new StackOverflowException();
}
m_Items[m_StackPointer] = item;
m_StackPointer++;
}
public object Pop()
{
m_StackPointer--;
if(m_StackPointer >= 0)
{
return m_Items[m_StackPointer];
}
else
{
m_StackPointer = 0;
throw new InvalidOperationException("Cannot pop an empty stack");
}
}
}Because object is the canonical .NET base type, you can use the object-based stack to hold any type of items, such as integers:
Stack stack = new Stack();
stack.Push(1);
stack.Push(2);
int number = (int)stack.Pop();However, there are two problems with object-based solutions. The first issue is performance. ...
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