October 2018
Intermediate to advanced
472 pages
10h 57m
English
In this project, we built a deep reinforcement learning model to successfully play the game of CartPole-v1, from OpenAI Gym. Demonstrating mastery here first, we could then extend it to other complex games, such as those by Atari.
We learned how to interact with the Gym toolkit, Q-learning, and SARSA learning; how to code the reinforcement learning model and define hyperparameters; and how to build the training loop and test the model. We found that our SARSA model performed quite a bit better than the Q-learning model. Further training and tuning of hyperparameters, and our own capture of reinforcement units (better scores by our models), should shape our behavior ...
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