Assumptions and Definitions
This book assumes that you are comfortable with Java 2 Standard Edition, Version 1.4 (J2SE 1.4). You should understand the core language and packages, particularly AWT and Swing. I use both AWT and Swing extensively—sometimes in the same example, when it’s clearer to do it that way—AWT is much faster, but Swing has some space-saving conveniences that keep the examples short and focused.
Note
If you don’t think AWT is overly verbose, try building a choice dialog sometime.
You should also have at least a passing familiarity with concepts of digital media. Although the Developer’s Notebooks aren’t about theory, there are a few terms you should know off the bat.
- Movie
In QuickTime, a "movie” isn’t just an audio/video file—it is an organization of media elements that can include audio, graphics, video, text, interactivity, etc. For the purposes of this book, anything that can be represented by the
Movieclass is a “movie,” including remote MP3 streams, wired-sprite video games, etc.- Codec
A codec is a piece of code that can encode and/or decode media in a given format. Apple’s documentation often breaks this down into media handlers , which understand a given encoding, and compressors and decompressors to compress or extract data.
- Container format
File formats like QuickTime .mov or Microsoft’s AVI are containers that can hold different kinds of content, such as a combination of audio, video, or other kinds of media. Note that parsing the format and parsing ...
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