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Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming
book

Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming

by Paul Varcholik
May 2014
Beginner to intermediate
592 pages
17h 4m
English
Addison-Wesley Professional
Content preview from Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming

Index

Numerics

3D cube, rendering, 306-313

3D models

asset loading

loading meshes, 325-328

loading model materials, 328-331

loading models, 323-325

content pipeline, 317

Open Asset Import Library, 317-318

meshes, 318-321

model file formats, 316-317

model materials, 321-323

A

AABBs (axis-aligned bounding boxes), 531

Add Effect dialog box (FX Composer), 60

adding vectors, 25

additive blending, 159-161

addressing modes, 86-88

border address mode, 88

clamp address mode, 87-88

mirror address mode, 87

wrap address mode, 86

AdjustWindowRect() function, 202

alpha blending, 159-161

ambient lighting, 92-96

AmbientColor shader constant, 94-95

incrementing/decrementing intensity of, 381-382

pixel shader, 95

AmbientColor shader constant, 94-95

AmbientLighting.fx, ...

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Publisher Resources

ISBN: 9780133570120Purchase book