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Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming
book

Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming

by Paul Varcholik
May 2014
Beginner to intermediate
592 pages
17h 4m
English
Addison-Wesley Professional
Content preview from Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming

Praise for Real-Time 3D Rendering with DirectX and HLSL

“I designed and taught the technical curriculum at UCF’s FIEA graduate program and was never satisfied with textbooks available for graphics programming. I wish I had Paul Varcholik’s book then; it would make the list now.”

—Michael Gourlay, Principal Development Lead, Microsoft

“Modern 3D rendering is a surprisingly deep topic; one that spans several different areas. Many books only focus on one specific aspect of rendering, such as shaders, but leave other aspects with little or no discussion. Real-Time 3D Rendering with DirectX and HLSL takes the approach of giving you a full understanding of what a modern rendering application consists of, from one end of the pipeline to the other.” ...

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Publisher Resources

ISBN: 9780133570120Purchase book