May 2014
Beginner to intermediate
592 pages
17h 4m
English
“I designed and taught the technical curriculum at UCF’s FIEA graduate program and was never satisfied with textbooks available for graphics programming. I wish I had Paul Varcholik’s book then; it would make the list now.”
—Michael Gourlay, Principal Development Lead, Microsoft
“Modern 3D rendering is a surprisingly deep topic; one that spans several different areas. Many books only focus on one specific aspect of rendering, such as shaders, but leave other aspects with little or no discussion. Real-Time 3D Rendering with DirectX and HLSL takes the approach of giving you a full understanding of what a modern rendering application consists of, from one end of the pipeline to the other.” ...
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