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Chapter 1: The Creative Cycle
From Page to Screen
Where Do Ideas Come From?
The Production Cycle
Step 1: Planning the Story / Game Outline
Step 2: The Script / Game Design Document
Step 3: Concept Art
Step 4: Storyboards
Planning the Storyboard Scenes
Step 5: Asset Lists
Step 6: Asset Management and Organization
Step 7: Animatic / First Playable Prototype
Chapter 2: Concept Art and Modeling
Level of Detail and Topology
Square Is Good—Polygon Types to Use and Avoid
Alternatives to Mesh Density
Chapter 3: Rigging ...
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