Chapter 4. Using the Library for Productivity

What You'll Learn in This Hour:

  • How to create symbols

  • How to use the Library to minimize work

  • How to identify clues in the Flash interface to help keep your bearings

  • How to use multiple symbol instances without increasing a movie's size

Flash's Library is so fundamental that creating a Flash movie without it is almost impossible. If you don't use the Library, it's fair to say that you're doing something wrong. Using the Library as much as possible is your key to productivity and efficiency. It's a key to productivity because you can have “master” versions of graphics that, with one edit, reflect the change throughout a movie. It's a key to efficiency because graphics stored in the Library—despite how many ...

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