November 2012
Beginner
432 pages
9h 3m
English
2 Installing the Development Tools
3 Configuring NetBeans and Eclipse with the Android SDK
4 Creating Your First Android Program
Hour 5 Getting Started with Graphics
6 Drawing Basic Shapes and Text
8 Bringing Your Game to Life with Looping
11 Using the Linear Acceleration and Proximity Sensors
12 Using the Gravity and Pressure Sensors
13 Creating Your Own “Tricorder”
14 Playing with the Audio System
Hour 15 Building an Android Game Engine
16 Creating a Sprite/Actor Class
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