© Eduardo A. Vlieg 2016
Eduardo A. VliegScratch by Example10.1007/978-1-4842-1946-1_3

3. Make the Cat Move

Eduardo A. Vlieg
(1)
Curacao, Curaçao
 
This is the chapter that you’ve been waiting for. After reading the previous chapters, you now have all the background required to start programming in Scratch. In this chapter, you will learn about the blocks of code and how to use them to create scripts. You will also learn where to create scripts and where to run them. The focus of this chapter is specifically on the Motion category of code blocks. The blocks in this category instruct the sprite to move in various ways, and you’ll learn how these blocks operate and how you can use them. Get ready, because you will start creating scripts in the second ...

Get Scratch by Example: Programming for All Ages now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.