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Scratch by Example: Programming for All Ages
book

Scratch by Example: Programming for All Ages

by Eduardo A. Vlieg
September 2016
Beginner
388 pages
11h 15m
English
Apress
Content preview from Scratch by Example: Programming for All Ages

© Eduardo A. Vlieg 2016

Eduardo A. Vlieg, Scratch by Example, 10.1007/978-1-4842-1946-1_7

7. Advanced Concepts

Eduardo A. Vlieg

(1)Curacao, Curaçao

Now that you’ve mastered the basics of the Scratch programming language, you’re ready to tackle some more advanced concepts. In this chapter, you will investigate how to work with user input, with control blocks that enable your project to take different actions depending on circumstances, with Boolean blocks that evaluate whether conditions are true or false, and with operator blocks that manipulate values. Along the way, you’ll learn some important concepts that are common to all high-level programming languages, but are still as simple to use as dragging and snapping blocks in Scratch. Your first ...

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