In Day 2, we’re going to build the skills necessary to attack the most sophisticated of user interface problems: building a game. We’re going to learn to handle user input and output, the most difficult concepts for functional languages. We’ll also learn to display images. You’ll find that Elm is a natural language for doing so.
If you want to herd sheep like a sheep dog, you don’t necessarily have to be a dog. You just have to herd sheep.
Before we get rolling, let’s spend some time with Evan Czaplicki, ...