15Agent‐Driven End Game Analysis for Air Defense

M. Fatih Hocaoğlu

Istanbul Medeniyet University, Istanbul, Turkey

Motivation and Overview

End game analysis is basically a type of analysis used to understand missile defense capability, plan defense design, evaluate interoperability, and assess defense performance. Four types of analysis come under end game analysis: missile footprint analysis, operating area, defended area, and scenario view.

In this study, an agent‐based solution is developed to automize end game analysis scenarios and to analyze them in run‐time. The agent creates parallel and nonparallel footprint analysis scenarios automatically and executes them. Automated analysis is applied to all these types of scenarios and is also supported by a reasoning mechanism. Depending on the results of this reasoning, the scenario being executed is diverted to alternative cases such as changing search intervals for sensors, changing altitude and so on. The basic motivation is to use the intelligence capability of the agents to design the missile footprint analysis and enrich the scenario analysis by using automated analysis to achieve a standardized footprint analysis.

Introduction

The land‐based missile defense system effectiveness analysis is composed of a set of so‐called End Game Analyses. End game analysis aims to measure the defense success level of a surface to the air defense system success level from the conditions that are idealized to the real scenario conditions ...

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