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Storytelling for Virtual Reality
book

Storytelling for Virtual Reality

by John Bucher
July 2017
Beginner
346 pages
8h 20m
English
Routledge
Content preview from Storytelling for Virtual Reality

Index

3D animation 29, 278–9

3D games 283

3D space, theoretical lessons in 36

6 Minutes to Midnight 122

20th Century Fox Studios 298

42 Entertainment 122

50 Cent Bulletproof: G Unit Edition 224

360-degree video 1–2, 22, 23, 24, 61–2, 212–13, 221, 309, 320

Abrash, Michael 317

abstract vs. realistic storytelling 63–4

accelerometers 224, 309

acting in immersive theater 141–5; concepts to consider 144–5; Leighn, Keight on 141–4; putting ideas together 145

acting in VR stories 209–13

actions 34

active storytelling 67–8; embodiment in 68; in first-person experiences 67–8; passive storytelling vs. 67

ADR1FT 250, 251, 252

Advanced Development Group 201

Aeschylus 177, 178

Aether Inc. 209

agency: beyond interactive decisions at act breaks 117; defined ...

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Publisher Resources

ISBN: 9781351809245