Skip to Content
Swift Development with Cocoa
book

Swift Development with Cocoa

by Paris Buttfield-Addison, Jonathon Manning, Tim Nugent
December 2014
Intermediate to advanced
480 pages
11h 31m
English
O'Reilly Media, Inc.
Content preview from Swift Development with Cocoa

Chapter 15. Working with the Real World

Desktops, laptops, iPhones, and iPads are all physical devices existing in the real world—either on your desk, on your lap, or in your hand. For a long time, your apps were largely confined to your computer, and weren’t able to do much with the outside world besides instructing a printer to print a document.

Starting with iOS and OS X 10.6, however, things began to change, and your code is now able to learn about the user’s location, how the device is moving and being held, and how far away the computer is from landmarks.

In this chapter, you’ll learn about how your programs can interact with the outside world. Specifically, you’ll learn how to use Core Location to determine where your computer or device is on the planet, how to use MapKit to show and annotate maps, how to use Core Motion to learn about how the user is holding the device, how to use the printing services available on OS X and iOS to work with printers, how to connect game controllers into your apps, and how to make sure your apps don’t excessively drain the user’s battery.

Note

Most of the technology discussed in this chapter works on both OS X and iOS. Some of the technologies have identical APIs on both platforms (Core Location, MapKit, and Game Controllers), some have different APIs on the two platforms (print services), and some are only available on iOS (Core Motion) or OS X (App Nap). We’ll let you know which technology is available where.

Working with Location

Almost every ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

iOS Development with Swift

iOS Development with Swift

Craig Grummitt
Core Data in Swift

Core Data in Swift

Marcus S. Zarra

Publisher Resources

ISBN: 9781491909683Errata