September 2003
Intermediate to advanced
560 pages
15h 59m
English
3.1 Schematic history of timesharing.
4.1 Qualitative plot of defect count and density vs. module size.
4.2 Caller/callee relationships in GIMP with a plugin loaded.
6.3 Main window of a Freeciv game.
11.2 Screen shot of the original Rogue game.
11.4 Caller/callee relationships in a polyvalent program.
13.1 Sources and kinds of complexity.
18.1 Processing structural documents.
Read now
Unlock full access