November 2021
Intermediate to advanced
304 pages
8h 14m
English
Almost all automated lighting consoles are capable of some form of networking. Use of networking within the lighting industry is commonplace, and it is important for a programmer to be familiar with the various uses he or she will come across. Although every console manufacturer implements networking in unique methods, they all accomplish similar primary goals including multi-user, backup, distributed processing, DMX distribution, visualizer and media server connectivity, and remote access (see Table 9.1).
| Type | Purpose | Protocol |
|---|---|---|
| Multi-user | Multiple programmers on one show | Console specific |
| Backup | Failsafe fall over | Console specific |
| Distributed ... |
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