From 2D to 3DIncreasing the BandwidthChange is ComingEmergence as a Human HookThe Brain and VRThe Right Tool for the JobThe "Glassholes" Show the WayDefeated ExpectationsWhere Did Things Go Wrong?What It Means to Be HumanEmbodiment, Immersion, Presence, Empathy, and EmergenceEmbodiment and ImmersionEvolutionFacebook has the EdgeMarket Evolution2014's New WaveInside-outMistakes Were MadeThe Spectrum ‒ Augmented Reality from Mobile to Mixed RealityCloser ComputersThe Origins and Limitations of Augmented RealityWearable ARToo Much and Too LittleGetting Past the SetbacksVergence and AccommodationFast, Cheap, or GoodDifferences To Be Aware OfFrom Kinect to the HoloLensTechnology Takes a LeapPatents and ProblemsVolumetric and Light Field: Capturing Our World in a New WayShrinking Concepts, Expanding HorizonsShooting Some VolumetricCamera MagicAR Clouds (3D Mapping) and Internet Infrastructure Including 5GA New Kind of MapBuilding a MapReady for 5GNew Audio Capabilities ArriveAudio AugmentationSpatial AudioGaming and Social VR ExperiencesA World Without RulesThe Ripples of the VR PhenomenonBuilding a VR CommunityGreat ExpectationsLocation-based VRThe VoidDreamscape ImmersiveSandbox VRCinematic and Interactive ExperiencesFestivals That Include VRMarketing the UnmarketableEngineering ExperiencesContent Production and PrevisualizationThe Merging of the Virtual and the Real