Chapter Overview

This chapter explores several techniques for creating KML objects that move or change in some way. The first technique involves using the Update element within a network link control to change, delete, or add elements to a file previously loaded by a network link. This chapter builds on the topics introduced in Chapter 6, which covers the basic functioning of network links and network link controls.

The second technique used to create dynamic KML is the time primitives: TimeStamp and TimeSpan. A time primitive is included as the child of any Feature element (<Placemark>, Overlay, Container, or <NetworkLink>) and is used to limit the display of that Feature to a given instant in time or period of time. When a KML file ...

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