May 2005
Intermediate to advanced
496 pages
12h 59m
English
Interactions are discussed in Chapter 16; objects are discussed in Chapter 13.
Using an interaction, you can model the behavior of a society of objects that work together. Using a state machine, you can model the behavior of an individual object. A state machine is a behavior that specifies the sequences of states an object goes through during its lifetime in response to events, together with its responses to those events.
Classes are discussed in Chapters 4 and 9; use cases are discussed in Chapter 17; systems are discussed in Chapter 32; activity diagrams are discussed in Chapter 20; state ...