August 2012
Intermediate to advanced
540 pages
15h 10m
English
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Contents
Introduction – Traditional to Digital
Chapter 1: Arcs – Organic Movement/Natural Motion
Chapter 1.1 – Animation Test – Bouncing Ball
Animation Preferences – Key Tangents
Selection and Transformation Tools and Settings
Copying and Pasting Keys and Setting Height Key
Refining the Animation Timing – Key Tangents
Loop Animation – Bounce Across Ground
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