Chapter 13.1 – Recap – The Principles and ApplicationPre-visualization, Scene Layout, and RevisionCharacter AnimationDynamics and SimulationChapter 13.2 – Industry Trends Moving ForwardIndustry SpecializationDigital Pre-visualizationVirtual Cinematography and Performance CaptureVideo Games – Real-Time Animation and Run-Time BlendingChapter 13.3 – Selected Reading and Additional ReferenceTiming for Animation, Second Edition by Harold Whittaker and John Halas (Authors), Tom Sito (Editor)Animation: The Mechanics of Motion by Chris WebsterDrawn to Life: 20 Golden Years of Disney Master Classes, V1 by Walt Stanchfield and Don HahnThe Illusion of Life: Disney Animation by Ollie Johnston and Frank ThomasThe Animator’s Survival Kit (Paperback) by Richard WilliamsActing for Animators: A Complete Guide to Performance Animation by Ed HooksCartoon Animation (The Collector’s Series) by Preston BlairThe Human Figure in Motion by Eadweard MuybridgeAnimals in Motion by Eadweard MuybridgeIndustry Periodicals, Websites, and Training