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Unity 2020 Virtual Reality Projects - Third Edition
book

Unity 2020 Virtual Reality Projects - Third Edition

by Jonathan Linowes
July 2020
Beginner to intermediate
592 pages
14h
English
Packt Publishing
Content preview from Unity 2020 Virtual Reality Projects - Third Edition
Using All 360 Degrees

360-degree photos and videos are a different way of using Virtual Reality (VR) that is widely accessible to consumers today, both in terms of experiencing them as well as producing and publishing them. Viewing prerecorded images requires much less compute power than rendering full 3D scenes, and this works very well even on low-end mobile VR devices (such as Oculus Go) and mobile phone-based headsets such as Google Cardboard.

In this chapter, we will learn about using 360-degree media is Unity for VR projects. To begin, I will explain the difference between regular photos and spherical projections (equirectangular) and then demonstrate this in several cases, including crystal balls, globes, and inside-out magic orbs ...

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Publisher Resources

ISBN: 9781839217333