Chapter 1: Introduction to AI
This book aims to teach you the basics of artificial intelligence (AI) programming for video games using one of the most popular commercial game engines available: Unity3D. In the upcoming chapters, you will learn how to implement many of the foundational techniques of any modern game, such as behavior trees and finite state machines.
Before that, though, you must have a little background on AI in terms of its broader, academic, traditional domain, which we will provide in this introductory chapter. Then, we'll learn how the applications and implementations of AI in games are different from other domains and the essential and unique requirements for AI in games. Finally, we'll explore the basic techniques of AI ...
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