November 2023
Intermediate to advanced
780 pages
19h 5m
English
3D games need 3D objects in their scenes! In this chapter, we will explore the powerful Unity terrain tools to create landscapes with a range of characteristics. Through texture and height painting, and the addition of trees and details such as grass and plants, complete environments can be modeled in a Unity scene. We’ll also explore how to use the new visually realistic water modeling features available for High Definition Render Pipeline (HDRP) projects.
In this chapter, we will cover the following recipes:
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