9

Animated Characters

In this chapter, you’ll learn how to import characters and animations from Mixamo and also how to change the character for the Third Person Starter Assets. The recipes in this chapter build on the Unity Technologies Third Person Starter Assets packages – these assets provide a great starting point to try out content and characters with first- and third-person cameras.

In this chapter, we’ll learn how to do the following:

  • Unity’s Third Person Character Controller assets
  • Adding a Third Person Character Controller to a scene
  • Adding a clothing accessory pickup for a character
  • Swapping the Third Person Armature for a different character
  • Creating a 3D character with Autodesk Character Generator
  • Selecting and downloading a character ...

Get Unity Cookbook - Fifth Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.