Skip to Content
Virtual Filmmaking with Unreal Engine 5
book

Virtual Filmmaking with Unreal Engine 5

by Hussin Khan
February 2024
Beginner
480 pages
10h 58m
English
Packt Publishing
Content preview from Virtual Filmmaking with Unreal Engine 5

Part 3: Production: Adding and Animating Characters

In this part, you will breathe life into your Unreal Engine projects. Chapter 7 explores the creation of actors using Unreal Engine MetaHumans, unlocking the potential to craft lifelike characters. You’ll then progress to Chapter 8, where you’ll discover the intricacies of retargeting MetaHumans for animation, ensuring seamless integration into your virtual world. Chapter 9 takes you further by adding mocap animations and expressive facial features to your MetaHuman characters, enhancing the depth and realism of your digital narratives.

This part includes the following chapters:

  • Chapter 7, Creating Actors with Unreal Engine MetaHumans
  • Chapter 8, Retargeting the MetaHumans for Unreal Engine ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

Marco Secchi

Publisher Resources

ISBN: 9781801813808