Glossary

A

alpha blending The process of using the alpha value (“A”) in RGBA to blend the colors of two or more objects.

alpha value The value used to indicate the transparency (0.0 is transparent and 1.0 is opaque) of an object. Alpha blending uses this value.

ambient light Indirect light. Light that illuminates an object from all directions and with the same intensity.

attach The process of establishing a connection between two existing objects. Compare to bind.

attribute variable The variable used to pass data to a vertex shader.

B

bind The process of creating a new object and then establishing a connection (the binding) between that object and a rendering context. Compare to attach.

buffer A block of memory allocated and dedicated to storing ...

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