WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL
by Kouichi Matsuda, Rodger Lea
References
Bowman, Doug A., Ernst Kruijff, Joseph J. LaViola Jr, and Ivan Poupyrev. 3D User Interfaces: Theory and Practice. Addison-Wesley Professional (July 26, 2004).
Dunn, Fletcher, and Ian Parberry. 3D Math Primer for Graphics and Game Development, 2nd Edition. A K Peters/CRC Press (November 2, 2011).
Foley, James D., Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics: Principles and Practice in C, 2nd Edition. Addison-Wesley Professional (August 4, 1995).
Munshi, Aaftab, Dan Ginsburg, and Dave Shreiner. OpenGL ES 2.0 Programming Guide. Addison-Wesley Professional (July 24, 2008).
Shreiner, Dave. The Khronos OpenGL ARB Working Group. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 ...
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