Skip to Content
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL
book

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

by Kouichi Matsuda, Rodger Lea
July 2013
Intermediate to advanced
600 pages
15h 15m
English
Addison-Wesley Professional
Content preview from WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

References

Bowman, Doug A., Ernst Kruijff, Joseph J. LaViola Jr, and Ivan Poupyrev. 3D User Interfaces: Theory and Practice. Addison-Wesley Professional (July 26, 2004).

Dunn, Fletcher, and Ian Parberry. 3D Math Primer for Graphics and Game Development, 2nd Edition. A K Peters/CRC Press (November 2, 2011).

Foley, James D., Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics: Principles and Practice in C, 2nd Edition. Addison-Wesley Professional (August 4, 1995).

Munshi, Aaftab, Dan Ginsburg, and Dave Shreiner. OpenGL ES 2.0 Programming Guide. Addison-Wesley Professional (July 24, 2008).

Shreiner, Dave. The Khronos OpenGL ARB Working Group. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Real-Time 3D Graphics with WebGL 2 - Second Edition

Real-Time 3D Graphics with WebGL 2 - Second Edition

Farhad Ghayour, Diego Cantor

Publisher Resources

ISBN: 9780133364903Purchase bookOther