book
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL
by Kouichi Matsuda, Rodger Lea
July 2013
Intermediate to advanced
600 pages
15h 15m
English
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Index
Symbols
2D graphics
coloring vertices different colors, 151-160
geometric shape assembly and rasterization, 151-155
invoking fragment shader, 155
varying variables and interpolation process, 157-160
verifying fragment shader invocation, 156-157
combining multiple transformations, 119-121
drawing
activating texture units, 171-172
assigning texture images to texture objects, 177-179
binding texture objects to target, 173-174
changing texture coordinates, 182-183
flipping image y-axis, 170-171
mapping texture and vertex coordinates, 162-163, 166
multiple texture mapping, 183-190
passing texture coordinates from vertex to fragment shader, 180-181
passing texture unit to fragment ...
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