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WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL
book

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

by Kouichi Matsuda, Rodger Lea
July 2013
Intermediate to advanced
600 pages
15h 15m
English
Addison-Wesley Professional
Content preview from WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

Index

Symbols

2D graphics

coloring vertices different colors, 151-160

geometric shape assembly and rasterization, 151-155

invoking fragment shader, 155

varying variables and interpolation process, 157-160

verifying fragment shader invocation, 156-157

combining multiple transformations, 119-121

drawing

rectangles, 13-16, 89-91

triangles, 85-91

pasting images on, 160-183

activating texture units, 171-172

assigning texture images to texture objects, 177-179

binding texture objects to target, 173-174

changing texture coordinates, 182-183

flipping image y-axis, 170-171

mapping texture and vertex coordinates, 162-163, 166

multiple texture mapping, 183-190

passing texture coordinates from vertex to fragment shader, 180-181

passing texture unit to fragment ...

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Publisher Resources

ISBN: 9780133364903Purchase bookOther