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Winning LEGO MINDSTORMS Programming
book

Winning LEGO MINDSTORMS Programming

by James J. Trobaugh, Mannie Lowe
November 2012
Intermediate to advanced
252 pages
5h 49m
English
Apress
Content preview from Winning LEGO MINDSTORMS Programming

Chapter    6

Making Smart Decisions

NXT-G gives you the ability to program a robot that can evaluate conditions and values that are presented to it. It allows your robot to make choices based on these values; whether it makes smart choices is up to you. Using the tools that are available, you can program your robot to better navigate and solve tasks by “thinking” for itself instead of being hard-coded in what it will do when it hits the game field. Smart robots are winning robots.

Switch Block

The Switch block is found on the Flow palette and by default is set to evaluate the values of a Touch sensor, but it can be used for much more complex evaluations as well, including values of variables. Figure 6-1 shows the Switch block in its default ...

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Publisher Resources

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