Content preview from Writing for Interactive Media, 4th Edition
A Story with Interactive Potential
There are no hard and fast rules about what makes a good interactive narrative, but some things that have worked in the past include the following:
- A clearly defined goal to lead the player through the story. Example: Solving the mystery at the inn (Chapter 18 Nancy Drew: Secret of the Old Clock).
- An interesting role for the player that allows some control over the narrative flow. Example: In Chapter 18, the character becomes Nancy Drew.
- Various plot possibilities and choice points. Scenes can be played out in a number of ways, and the player’s choices in these scenes can lead ...
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ISBN: 9781000963601