Parlor development of an arcade game. The condition dialogue (upper right) ap-
pears when the system identifies a condition during a stimulus demonstration.
Such context-based stimuli are the focus of graphical rewrite systems
such as Creator, which can be considered as a type of stimulus-response
system. Demonstrations in these systems consist of selecting a portion of
the interface (a set of cells in the grid) that make up a "before state" and
then manipulating the objects residing in ...
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