Overview
This comprehensive book offers an in-depth exploration of the mathematical concepts necessary for game programming and computer graphics creation. Through practical, hands-on exercises using Python, Pygame, and PyOpenGL, readers will learn to construct and manipulate 3D environments. By the end of this guide, you'll master rendering, shading, and transforming graphics for your projects.
What this Book will help me do
- Understand and effectively use Python with libraries like Pygame and PyOpenGL for 3D graphics programming.
- Gain proficiency in applying mathematical concepts such as trigonometry, vectors, and matrices to 3D graphics.
- Create visually engaging rendered objects with textures, colors, and lighting techniques.
- Learn to use shaders for improved rendering performance by utilizing GPU acceleration.
- Develop custom 3D graphics applications through practical exercises and examples.
Author(s)
Dr. Penny de Byl is an experienced educator and author specializing in game development, artificial intelligence, and interactive design. With decades of teaching and industry experience, she blends theory with hands-on practice in her books, making technical concepts accessible to a broad audience. Her approach emphasizes learning by doing, which resonates well with programming enthusiasts.
Who is it for?
This book is ideal for programmers and developers interested in enhancing their understanding of 3D graphics mathematics. If you are familiar with object-oriented programming and have basic knowledge of mathematics (such as trigonometry), this book will help you dive into practical aspects of creating and manipulating 3D visualizations. It's suited for engineers and hobbyists aiming to delve deeper into computer graphics and game engine creation.