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Mathematics for Game Programming and Computer Graphics
book

Mathematics for Game Programming and Computer Graphics

by Penny de Byl
November 2022
Intermediate to advanced
444 pages
9h 53m
English
Packt Publishing
Content preview from Mathematics for Game Programming and Computer Graphics

Part 1 – Essential Tools

This part will step you through the process of setting up and testing your development environment to follow along with the exercises throughout the book. Follow along step-by-step as we set up the development environment to be used throughout the book and test it by producing a graphics window of your choice in Windows or macOS. Following this, we will explore the mathematics required to draw common 2D shapes on the screen by coding the necessary formula into our project. As the part proceeds, more drawing functionality will be added until you have a 3D drawing environment with mouse and keyboard interaction that is capable of drawing, texturing, and lighting a 3D model.

In this part, we cover the following chapters: ...

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Publisher Resources

ISBN: 9781801077330Supplemental Content