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Mathematics for Game Programming and Computer Graphics
book

Mathematics for Game Programming and Computer Graphics

by Penny de Byl
November 2022
Intermediate to advanced
444 pages
9h 53m
English
Packt Publishing
Content preview from Mathematics for Game Programming and Computer Graphics

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

2D environment

combining, with 3D environment 120-125

3D coordinates system 73

left-handed system 73, 74

perspective projection 74-76

points, translating 225, 226

projecting, into NDC 76-79

right-handed system 73, 74

3D shapes rotation

reference link 233

3-gon 33

4-gon 33

A

Affine Transformations 223

compounding 254-256

linear equations, moving to matrix operations 252-254

matrix representations, creating 252

albedo 392

ambient lighting 374

using 374, 375

ambient occlusion (AO) 392, 398

angles

relationship with vectors, exploring 172, 173

anti-aliasing 56-58

application programming ...

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Publisher Resources

ISBN: 9781801077330Supplemental Content