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Direct3D Rendering Cookbook
book

Direct3D Rendering Cookbook

by Justin Stenning
January 2014
Intermediate to advanced
430 pages
9h 51m
English
Packt Publishing

Overview

If you're looking to master Direct3D rendering using C# and SharpDX, this book covers everything you need from setting up your development environment to advanced rendering techniques. You will learn how to create high-quality 3D environments and manage tasks such as lighting, shading, and animation with sample code and best practices.

What this Book will help me do

  • Set up Direct3D applications and execute real-time 3D rendering using C# and SharpDX.
  • Debug your Direct3D applications efficiently to streamline the development process.
  • Create 3D environments by introducing lights, shapes, materials, and effects into your design.
  • Animate characters with detailed techniques including bones and vertex skinning.
  • Leverage advanced rendering techniques such as tessellation, shadows, and postprocessing for cinematic visuals.

Author(s)

The author is an experienced software and game developer specializing in computer graphics and Direct3D programming. With over a decade of hands-on experience, they offer readers practical insights and clear examples. The guidance provided is informed by years of debugging and optimizing Direct3D applications for commercial projects.

Who is it for?

This book is tailored for developers familiar with C# who are eager to dive into the world of 3D rendering. If you're beginning with Direct3D or aiming to sharpen your skills in creating stunning game visuals, this guide provides the structured knowledge you need. Ideal for intermediate developers keen on growing their technical skill set in graphics programming.

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Publisher Resources

ISBN: 9781849697101