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Blueprints Visual Scripting for Unreal Engine 5 - Third Edition
book

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

by Marcos Romero, Brenden Sewell
May 2022
Intermediate to advanced
568 pages
12h 18m
English
Packt Publishing

Overview

Blueprints Visual Scripting for Unreal Engine 5 introduces you to the powerful Blueprint system in Unreal Engine 5, guiding you in creating a fully functional game without needing to write code. You'll learn through a step-by-step methodology that ensures you understand each concept deeply, culminating in the skills needed to build impressive gameplay systems and deploy games.

What this Book will help me do

  • Understand and effectively use Unreal Engine's Blueprint system to design gameplay mechanics.
  • Develop functional game prototypes and test new ideas rapidly using visual scripting.
  • Build engaging user interfaces for your games to enhance player experiences.
  • Implement advanced concepts such as procedural generation and VR capabilities in your projects.
  • Master the Gameplay Framework and OOP concepts to structure your game projects effectively.

Author(s)

Marcos Romero and Brenden Sewell are experienced developers and game design educators with expertise in Unreal Engine. Their approach to teaching is hands-on, ensuring readers gain practical skills. As leading industry professionals, they aim to demystify Blueprints and help you unlock your full creative potential.

Who is it for?

This book is perfect for aspiring game developers, designers looking to move from concept to creation, and hobbyists intrigued by Unreal Engine 5. Whether you're an artist wanting to create without coding or a developer expanding your toolkit, this guide assumes no prior experience beyond basic computer skills. Beginners and professionals alike will find value in this comprehensive learning resource.

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Publisher Resources

ISBN: 9781801811583