February 2014
Beginner
240 pages
6h 49m
English
This is a book about game design—videogame design, specifically. In 2014? Why? We’ve been making digital games for more than 50 years, if you take Tennis For Two (1958) as an arbitrary starting point. You’d think 50 years would give game creators a solid foundation to draw from. You’d think in 50 years there’d be a significant body of writing on not just games, but the craft of design. You’d think so, but you’d be disappointed. Every day, playing contemporary videogames or reading about them, I see evidence that what both creators and critics desperately need is a basic vocabulary of game design.
New Super Mario Bros. Wii, released by Nintendo in 2009 (see Figure 1.1), is a sequel or a remake of Super ...
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