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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
book

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

by Anna Anthropy, Naomi Clark
February 2014
Beginner
240 pages
6h 49m
English
Addison-Wesley Professional
Content preview from A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

About the Authors

Anna Anthropy is an artist, author, and game creatrix working in the East Bay area. As an ambassador for game creation, she works to empower marginalized voices to gain access to game creation. Her first book, Rise of the Videogame Zinesters, is an autobiography/manifesto/DIY guide. She’s radical.

Naomi Clark has been designing and producing games for more than two decades, ever since she started creating text-based virtual worlds as a teenager. She has worked on multiplayer web games (Sissyfight 2000), casual downloadable games (Miss Management), Flash games for kids (LEGO Junkbot), and Facebook games (Dreamland) while working with companies like Gamelab, LEGO, Rebel Monkey, and Fresh Planet. Naomi has also taught classes and ...

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Publisher Resources

ISBN: 9780133155181Purchase book