Table of Contents
The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
Chapter 1: Geometry Representation and Modeling
1.2 Decomposition and Tessellation
1.5 Vertices and Vertex Arrays
1.6 Modeling vs. Rendering Revisited
2.2 Overview of the Transformation Pipeline
2.4 Texture Coordinate Generation and Transformation
2.6 Visualizing Transform Sequences
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