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Advanced Graphics Programming Using OpenGL by David Blythe, Tom McReynolds

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Acknowledgments

This book reflects a significant part of our collective experience in working with OpenGL applications for the past 13 years. While the book couldn’t possibly cover everything known about using OpenGL, we are pleased to provide this useful subset. Of course, we didn’t figure it out all on our own; we are indebted to the many people that helped us one way or the other: either by providing ideas, correcting misconceptions, prototyping early algorithms, teasing us about taking so long to complete the book, or providing the occasional encouraging word. Many people contributed to this effort: any omissions from the list below are inadvertent.

The following people contributed directly to the original 1996–2000 SIGGRAPH course notes ...

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