Series Editor: Brian A. Barsky University of California, Berkeley
This series publishes the finest works for the accomplished and aspiring graphics professional. The series includes intermediate and advanced textbooks, graphics programming books, surveys of important new areas and methods, and reference works.
Advanced Graphics Programming Using OpenGL
Tom McReynolds and David Blythe
Digital Geometry Geometric Methods for Digital Picture Analysis
Rienhard Klette and Azriel Rosenfeld
Digital Video and HDTV Algorithms and Interfaces
Real-Time Shader Programming
Complete Maya Programming:
An Extensive Guide to MEL and the C++ API
MEL Scripting ...