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Advanced Graphics Programming Using OpenGL by David Blythe, Tom McReynolds

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The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling

Series Editor: Brian A. Barsky University of California, Berkeley

This series publishes the finest works for the accomplished and aspiring graphics professional. The series includes intermediate and advanced textbooks, graphics programming books, surveys of important new areas and methods, and reference works.

Advanced Graphics Programming Using OpenGL

Tom McReynolds and David Blythe

Digital Geometry Geometric Methods for Digital Picture Analysis

Rienhard Klette and Azriel Rosenfeld

Digital Video and HDTV Algorithms and Interfaces

Charles Poynton

Real-Time Shader Programming

Ron Fosner

Complete Maya Programming:

An Extensive Guide to MEL and the C++ API

David Gould

MEL Scripting ...

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