April 2015
Beginner to intermediate
494 pages
10h 26m
English
Let's animate the game.
jni/TimeManager.hpp with the time.h manager and define the following methods:reset() to initialize the manager.update() to measure game step duration.elapsed() and elapsedTotal() to get game step duration and game duration. They are going to allow the adaptation of the application behavior to the device speed.now() is a utility method to recompute the current time.Define the following member variables:
mFirstTime and mLastTime to save a time checkpoint in order to compute elapsed() and elapsedTotal()mElapsed and mElapsedTotal to save computed time measures#ifndef _PACKT_TIMEMANAGER_HPP_ #define _PACKT_TIMEMANAGER_HPP_ #include "Types.hpp" #include <ctime> class TimeManager ...