April 2015
Beginner to intermediate
494 pages
10h 26m
English
Let's render the game scene off-screen:
jni/GraphicsManager.hpp, followed by these steps:initializeRenderBuffer(), which creates an off-screen buffer to render the scene:...
class GraphicsManager {
public:
...
int32_t getRenderWidth() { return mRenderWidth; }s
int32_t getRenderHeight() { return mRenderHeight; }
int32_t getScreenWidth() { return mScreenWidth; }
int32_t getScreenHeight() { return mScreenHeight; }
GLfloat* getProjectionMatrix() { return mProjectionMatrix[0]; }
...RenderVertex ...