Skip to Main Content
Android NDK Beginner`s Guide - Second Edition
book

Android NDK Beginner`s Guide - Second Edition

by Sylvain Ratabouil
April 2015
Beginner to intermediate content levelBeginner to intermediate
494 pages
10h 26m
English
Packt Publishing
Content preview from Android NDK Beginner`s Guide - Second Edition

Time for action – using STL containers

Let's now replace raw arrays with standard STL containers by following these steps:

  1. Open the jni/GraphicsManager.hpp header and include the headers:
    • Vector, which defines an STL container encapsulating C arrays (with a few more interesting features such as dynamic resizing)
    • Map, which encapsulates the equivalent of a Java HashMap (that is, an associative array)

    Then, remove the textureResource member in the TextureProperties structure. Use a map container instead of a raw array for mTextures (prefixed with the std namespace). The first parameter is the key type and the second the value type.

    Finally, replace all the other raw arrays with a vector, as shown in the following:

    ... #include <android_native_app_glue.h> ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Pro Android C++ with the NDK

Pro Android C++ with the NDK

Onur Cinar
Learning Embedded Android N Programming

Learning Embedded Android N Programming

Ivan Morgillo, Stefano Viola

Publisher Resources

ISBN: 9781783989645Supplemental Content