Chapter 18. Object Design Examples with GRASP

 

To invent, you need a good imagination and a pile of junk.

 
 --Thomas Edison

Introduction

This chapter applies OO design principles and the UML to the case studies, to show larger examples of reasonably designed objects with responsibilities and collaborations. Please note that the GRASP patterns by name are not important; they're just a learning aid that helps us think methodically about basic OO design.

Introduction

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