Chapter 36. More Object Design with GoF Patterns
On two occasions I have been asked (by members of Parliament), “Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?” I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question. | ||
--Charles Babbage |
Introduction
This chapter explores more OO designs, applying GoF and GRASP patterns, to the current iteration of both case studies. For NextGen POS, we tackle requirements such as failover to local services, POS device handling, and payment authorization, while demonstrating applying GoF patterns. For the Monopoly problem, we tackle landing on property ...
Get Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development, Third Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.