March 2016
Beginner to intermediate
296 pages
6h 34m
English
The scope to develop games for the MCBSTM32F400 evaluation board is unlimited; however, the restricted memory image imposed by the evaluation version of the MDK constrains their complexity and the size of bitmaps that can be used (we address this issue in Chapter 9, Embedded Toolchain). A number of general introductory texts on game development can inspire new ideas. While we used the topic of generating audio mainly to introduce the audio codec, it is a topic in its own right and those who wish to create a really professional gaming experience should refer to the book, The essential guide to game audio: The theory and practice of sound for games (http://www.taylorandfrancis.com/books). Screenshots of a ...
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