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Beginning Android 3D Game Development
book

Beginning Android 3D Game Development

by Robert Chin
March 2014
Beginner to intermediate
492 pages
10h 49m
English
Apress
Content preview from Beginning Android 3D Game Development

Chapter     5

Motion and Collision

In this chapter, I will discuss motion and collision. In terms of motion, I will discuss the basics of an object’s linear velocity, linear acceleration, angular velocity, and angular acceleration. I cover Newton’s three laws of motion and the new Physics class we have created to implement these laws of motion. I then discuss a hands-on example that demonstrates with a bouncing and rotating cube how to apply linear and angular acceleration to objects. Next, I cover collision detection and collision response and add code to our Physics class to implement this collision detection and collision response. I then go through a hands-on example where we add in another cube on top of the one from the previous hands-on ...

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Publisher Resources

ISBN: 9781430265474Purchase book