Chapter 5
Motion and Collision
In this chapter, I will discuss motion and collision. In terms of motion, I will discuss the basics of an object’s linear velocity, linear acceleration, angular velocity, and angular acceleration. I cover Newton’s three laws of motion and the new Physics class we have created to implement these laws of motion. I then discuss a hands-on example that demonstrates with a bouncing and rotating cube how to apply linear and angular acceleration to objects. Next, I cover collision detection and collision response and add code to our Physics class to implement this collision detection and collision response. I then go through a hands-on example where we add in another cube on top of the one from the previous hands-on ...
Get Beginning Android 3D Game Development now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.