October 2008
Beginner to intermediate
680 pages
16h 48m
English
As you learned in Chapter 3, objects are the building blocks of an object-oriented (OO) software system. In such a system, objects collaborate with one another to accomplish common system goals, similar to ants in an anthill, employees of a corporation, or cells in your body. Each object has a specific structure and "mission"; these respective missions complement one another in accomplishing the mission of the system as a whole.
In this chapter, you'll learn:
How external events set the objects within an OO application in motion.
How methods can be used to specify an object's behaviors. We'll talk about the various code elements that make up a method and how methods are invoked.
How objects publicize their methods ...
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