© Mansib Rahman 2017

Mansib Rahman, Beginning Microsoft Kinect for Windows SDK 2.0, https://doi.org/10.1007/978-1-4842-2316-1_7

7. Game Development with Unity

Mansib Rahman

(1)Montreal, Quebec, Canada

The original use case for the Kinect, and perhaps still the most popular, is game development. It is difficult to have a discussion on game development these days without bringing up Unity. Most readers will already be familiar with Unity. For those who are not acquainted, know that Unity is a cross-platform game engine that targets various APIs. These include the ever-fashionable Direct3D as well as the pretender to the throne, OpenGL. It is not limited to PCs, however. It also supports mobile, Windows Store, VR/AR, websites, and consoles. Unity apps ...

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